I am thrilled to announce the completion of our second-year final project at EscapeStudios - DLC of the A Plague Tale. As the Technical Artist and VFX specialist on this project, I had the incredible opportunity to contribute my expertise and creativity to bring this game to life once again.
Working alongside my talented team, we embarked on an immersive journey to recreate the captivating world of A Plague Tale. As the technical artist, I played a role in overseeing the project's technical aspects, ensuring smooth workflows, and optimizing performance. I was responsible for creating procedural modelling tools that significantly enhanced our production pipeline, enabling us to create intricate and detailed assets efficiently.
In my ArtStation post, I delve into the details of the technical aspects of our project, providing a comprehensive breakdown of the procedural modelling tools I developed and showcasing VFX that breathes life into our remake. I invite you to explore the post and get a behind-the-scenes glimpse into the creative process that brought this project to fruition.
Feel free to leave comments or reach out if you have any questions. Enjoy the journey!
Artists:
Maciej Sienkiewicz- Art Director, 3D Generalist
Samuel Beales - Producer, prop artist
Nichita Criucovcenco - Technical Artist, VFX artist
Amanvir Sahota - Character artist
Bob Griffiths - 3D modelling, prop artist
Boris Iacobas - 3D modelling
Charlotte Athwal - 3D modelling, prop artist
Claudio Zuccaro - Texture Artist
Ismaeel Ahmed - Character artist
James Tikasingh - Foliage artist, Technical Artist
Kalen Smith - 3D modelling
Maria Molano- 3D modelling, 3D sculpting
Sean Collins - Lighting Artist, 3D generalist, cine
#APlagueTaleRemake #GameDevelopment #TechnicalDirector #VFXSpecialist #EscapeStudios #ProceduralModeling #BehindTheScenes