Hello, I would like to share a first look at my third-year project that I worked on independently as part of a specialization module as a technical artist. To create this landscape, I used Unreal Engine and Houdini. An update to this project will appear very soon, where I will talk in more detail about the technical side, and the appearance of the landscape will also be significantly improved.
Rocky Boundaries Landscape Subtool.
My landscape was built in a procedural and modular way using three main layers: Rocky Boundaries, Procedural Islands, and Cliffs combined in the final stage. This approach allowed me to be extremely flexible with artdir
Procedural Islands Landscape Subtool.
This subtool was created to enable the quick, efficient, and art-directable creation of small areas on which I could potentially populate with small villages in the future, attracting players to them.
Layer 03 - Main HF Layer Preview (Rocky Desert)