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Timeless Towers "Demo"

Hello, I would like to share a first look at my third-year project that I worked on independently as part of a specialization module as a technical artist. To create this landscape, I used Unreal Engine and Houdini. An update to this project will appear very soon, where I will talk in more detail about the technical side, and the appearance of the landscape will also be significantly improved.

Rocky Boundaries Landscape Subtool.
My landscape was built in a procedural and modular way using three main layers: Rocky Boundaries, Procedural Islands, and Cliffs combined in the final stage. This approach allowed me to be extremely flexible with artdir

Layer 01 - Rocky Boundaries (Demo1)

Layer 01 - Rocky Boundaries (Demo1)

Layer 01 - Rocky Boundaries (Demo2)

Layer 01 - Rocky Boundaries (Demo2)

Procedural Islands Landscape Subtool.
This subtool was created to enable the quick, efficient, and art-directable creation of small areas on which I could potentially populate with small villages in the future, attracting players to them.

Layer 02 - Procedural Islands (Demo1)

Layer 02 - Procedural Islands (Demo1)

Layer 02 - Procedural Islands (Demo2)

Layer 02 - Procedural Islands (Demo2)

Layer 03 - Main HF Layer Preview (Rocky Desert)

The way I combined layers.

The way I combined layers.

Final Landscape (4*4 km)

Final Landscape (4*4 km)

HDA Instances Import Hou-UE

HDA Instances Import Hou-UE

Identifying areas where I want to place mesh instances

Identifying areas where I want to place mesh instances

Adding mesh instances to the landscape and adjusting the landscape to suit them, in order to blend them better.

Adding mesh instances to the landscape and adjusting the landscape to suit them, in order to blend them better.

HDA Cache Manual Edits UE-Hou. It allowed me to make any manual changes in Unreal, cache them, and bring them back to Houdini for a procedural pass.

HDA Cache Manual Edits UE-Hou. It allowed me to make any manual changes in Unreal, cache them, and bring them back to Houdini for a procedural pass.

HDA Load Landscape Hou-UE - I also created a small HDA to import the landscape into Unreal Engine, set landscape layers, and manage the whole system in a procedural and convenient way.

HDA Load Landscape Hou-UE - I also created a small HDA to import the landscape into Unreal Engine, set landscape layers, and manage the whole system in a procedural and convenient way.