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Holo Waves

Greetings!
I'm excited to share with you a project that I had the pleasure of collaborating on with The Department as a freelance artist. I created a captivating 5-minute animation that was displayed on a massive LED screen aboard a luxurious cruise ship.

To bring this idea to life, I used Maya to craft a realistic water surface simulation. From there, I animated various objects to create a stunning visual pattern that evolves over time on the water's surface.

To enhance the overall look and feel of the animation, I transferred the final product into Unreal Engine, where I created, and applied to my water surface a unique shader, set up lighting, and render.

If you're interested to know more about this exciting project, be sure to check out this video: https://www.instagram.com/p/Cp0J5QXuttG/

Thank you for taking the time to view my work, and I hope you enjoy it as much as I enjoyed creating it.

Holo Waves, Rendered in Unreal Engine

Material Shader

Material Shader

Material Instance Settings

Material Instance Settings

Viewport/Level Sequencer

Viewport/Level Sequencer

Maya

Maya