I'm excited to share a game level that I've been working on for training purposes. While it may not be fully polished and ready for players to enjoy, I've put a lot of effort into creating a variety of gameplay mechanics. These include character movement, animated blueprints, parkour, ladder climbing, crane and elevator systems, destruction, rope and zip line mechanics, vehicle driving, AI bots, stealth kills, weapons, checkpoint systems, dialogue, and cutscenes. Although it's not a finished product, I'm proud of what I've accomplished and I'm looking forward to continuing to improve my skills and create even better levels in the future.
Level Gameplay
Cinematic Cutscenes
Created mechanics using Blueprints
In-game Blueprints